Mechanics
They allow you to extract various resources and process them. You can level up your profession by practicing it. Only 1 profession from the Tier-1 and Tier-2 can reach the maximum level, while others remain at the base level.
Tier-1
- Miner
- Lumberjack
- Herbalist
- Hunter
- Fisherman
Tier-2
- Bricklayer
- Woodworker
- Alchemist
- Leatherworker
- Chef
- Blacksmith
- Jeweler
- Workbenches can be placed on a private land lot
- Each profession has its own workbench
- As you develop your profession, it becomes possible to increase its level to open a new craft
- Rare recipes can be placed in the workbench
- The owner can open it for use and put a tax on each individual craft
- In a neutral settlement, low-level workbenches with paid crafting are available
A trading post where you can auction fruits of your labor. Shall the nearest neutral settlement be far away, you can use the Trading Post of the nearest lord by paying a commission set by him.
- Auction for trading resources with a commission
- Located in the settlement
- Landowners can install it on their site and set their own commission
Land and construction always come hand in hand! Thus you better think of building yourself a shelter, a house, a fort, a castle
- Construction requires resources
- To construct a technical building (workbenches, mines, land, etc.) you need to follow the technical drawing and use the necessary resources
- Free buildings have no restrictions
They look like rare relics, parts of monsters or bosses. They can be put in the house, mines, grounds, workbenches, warehouses, etc. to boost their effectiveness or character buffs.
- Players are very unlikely to get them from monsters or resources
- Small drop chance from bosses
- Trophies from events
Last modified 11mo ago